


"It's maybe a little simplistic to just say hey if you would have delayed it three months, the core creative of the game would have delivered on something that was different than what it was.At some point we have to have a creative vision, and put the game out. He also touched on the issue of Redfall's shortcomings and whether a delay would have saved the game from disaster. The executive accepted that they have to improve some processes to guarantee the quality and good development of their games. “There’s nothing that’s more difficult for me than disappointing the Xbox community, and just to watch the community lose confidence, be disappointed, I’m disappointed, I’m upset with myself,” Spencer said. Phil Spencer talks about Redfall and its failure He noted that he is also disappointed by everything that happened, so he promised improvements for Redfall and an overhaul to its management processes. The executive accepted that the game debuted in bad shape, so he understands that players are disappointed with Arkane's proposal.ĭuring an interview with Kinda Funny, Spencer acknowledged the game's problems and the studio's stumbling. Phil Spencer, head of Xbox, finally spoke out about what happened with Redfall and its disastrous launch.
